Playstyle
15 games
Playstyle radar
15 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
45
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Frontline
Damage soaked and mitigated for the team
27
of 100
Utility
Healing, shielding and lockdown for allies
42
of 100
Mechanics
Skillshots landed and dodged, casting tempo
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
15 gamesAggressionStart here
Kill participation
62% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Damage
Damage / min
1346 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
7.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Deaths / min
0.45 vs 0.56
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
19% vs 23%
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 79 of 100, built on 0.45 deaths a minute and 19% time spent dead. Mechanics trails at 22, with 2.2 skillshots dodged a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.