Playstyle
26 games
Playstyle radar
26 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
59
of 100
Damage
Damage per minute and share of the duo's damage
66
of 100
Frontline
Damage soaked and mitigated for the duo
40
of 100
Utility
Healing and shielding for the duo
100
of 100
Control
Crowd control uptime and immobilizations
45
of 100
Mechanics
Skillshots landed and dodged
61
of 100
What to work on
26 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
25.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1872 vs 1552
70 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Ally heal + shield / min
331 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
331 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 100 of 100, built on 331 ally heal + shield a minute and 331 heals + shields a minute. Frontline trails at 40, with 10% damage taken share.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 30.6, in your losses 20.6 · 13W 13L