Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
78
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season119 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Gold / min
490 vs 413
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Kills / min
0.30 vs 0.20
99 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Objective damage / min
522 vs 394
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 79 of 100, built on 66.9 CS at 10 min and 8.2 CS a minute. Vision trails at 44, with 0.5 control wards a game.
Among top laners