Playstyle
38 games
Playstyle radar
38 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Frontline
Damage soaked and mitigated for the team
44
of 100
Utility
Healing, shielding and lockdown for allies
76
of 100
Mechanics
Skillshots landed and dodged, casting tempo
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
38 gamesDamageStart here
Damage / min
1393 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.46 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.55 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Strengths
Kill participation
73% vs 68%
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
226 vs 31
91 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
226 vs 31
91 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 76 of 100, built on 226 heals + shields a minute and 226 ally heal + shield a minute. Damage trails at 39, with 19% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1377, in your losses 1410 · 20W 18L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.45, in your losses 0.48 · 20W 18L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.30, in your losses 1.83 · 20W 18L