Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
last 60season141 games
What to work on
60 gamesFarmingStart here
CS at 10 min
71.1 vs 76.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Gold / min
474 vs 433
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Solo kills / game
3.5 vs 1.9
91 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Kills / min
0.34 vs 0.25
82 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 67 of 100, built on 25% team damage share and 905 damage a minute. Farming trails at 44, with 66.1 CS at 10 min.
Among mid laners
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 68.4, in your losses 66.4 · 69W 72L