Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
70 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.8 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
329 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.13 vs 0.21
92 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Time spent dead
6% vs 9%
86 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Ally heal + shield / min
324 vs 122
76 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 73 of 100, built on 0.16 deaths a minute and 7% time spent dead. Damage trails at 36, with 426 damage a minute.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.