Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
17
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100
last 60season159 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
2.0 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 40 of 100, built on 1.4 CC seconds a minute and 0.60 ally saves a game. Objectives trails at 15, with 2.2 turret plates a game.
Among supports
Thresh supports with fewer deaths a minute than the median win 72% of games; with more, 32%.
This season, in your wins 0.23, in your losses 0.32 · 83W 76L
Thresh supports with less time spent dead than the median win 70% of games; with more, 34%.
This season, in your wins 8%, in your losses 12% · 83W 76L
Thresh supports with above-median turret plates a game win 81% of games; below it, 26%.
This season, in your wins 3.9, in your losses 1.8 · 83W 76L