Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season336 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
0.6 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Turret plates / game
8.1 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Strengths
CS / min
7.4 vs 6.9
72 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 59% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 22, with 0.6 wards cleared a game.
Among top laners
Aatrox top laners with above-median control wards a game win 53% of games; below it, 47%.
This season, in your wins 0.0, in your losses 0.0 · 164W 172L
Aatrox top laners with above-median wards cleared a game win 52% of games; below it, 48%.
This season, in your wins 0.6, in your losses 0.6 · 161W 171L
Aatrox top laners with above-median turret plates a game win 76% of games; below it, 26%.
This season, in your wins 11.8, in your losses 4.7 · 164W 172L