Playstyle
28 games
Playstyle radar
28 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
34
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Frontline
Damage soaked and mitigated for the team
68
of 100
Utility
Healing, shielding and lockdown for allies
64
of 100
Mechanics
Skillshots landed and dodged, casting tempo
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
28 gamesDamageStart here
Damage / min
1341 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.42 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
8.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Immobilizations / game
39.2 vs 26.4
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
1901 vs 1333
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 68 of 100, built on 1901 damage mitigated a minute and 22% damage taken share. Damage trails at 30, with 17% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1369, in your losses 1299 · 17W 11L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.41, in your losses 0.43 · 17W 11L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.8, in your losses 8.3 · 17W 11L