Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesFarmingStart here
CS / min
7.1 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
391 vs 418 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 48 of 100, built on 0.21 deaths a minute and 11% time spent dead. Aggression trails at 21, with 0.8 solo kills a game.
Among mid laners
Viktor mid laners with above-median CS a minute win 56% of games; below it, 44%.
Viktor mid laners with less time spent dead than the median win 66% of games; with more, 34%.
Viktor mid laners with above-median gold a minute win 71% of games; below it, 29%.