Playstyle
35 games
Playstyle radar
35 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
53
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Frontline
Damage soaked and mitigated for the team
16
of 100
Utility
Healing, shielding and lockdown for allies
79
of 100
Mechanics
Skillshots landed and dodged, casting tempo
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
35 gamesDamageStart here
Damage / min
1249 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
19% vs 23%
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Heals + shields / min
247 vs 31
95 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
247 vs 31
95 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 79 of 100, built on 247 heals + shields a minute and 247 ally heal + shield a minute. Frontline trails at 16, with 710 damage mitigated a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1226, in your losses 1284 · 21W 14L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 9.5, in your losses 7.1 · 21W 14L