Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Frontline
Damage soaked and mitigated for the team
63
of 100
Utility
Healing, shielding and lockdown for allies
34
of 100
Mechanics
Skillshots landed and dodged, casting tempo
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.73 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
28% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Multikills / game
1.00 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Kill participation
73% vs 68%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
39.2 vs 26.4
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 63 of 100, built on 22% damage taken share and 1611 damage mitigated a minute. Survivability trails at 10, with 0.73 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.