Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.68 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.31 vs 0.20
100 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Objective damage / min
689 vs 391
100 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Turret plates / game
14.6 vs 9.9
100 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 67 of 100, built on 25% team damage share and 931 damage a minute. Vision trails at 43, with 0.93 vision score a minute.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
This season, in your wins 10%, in your losses 13% · 39W 37L
top laners with above-median vision score a minute win 53% of games; below it, 47%.
This season, in your wins 0.73, in your losses 1.11 · 39W 37L