Playstyle
14 games
Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
33
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
71
of 100
Control
Crowd control uptime and immobilizations
64
of 100
Mechanics
Skillshots landed and dodged
43
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2011 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Damage
Damage / min
1415 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
Ally heal + shield / min
165 vs 51
71 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
165 vs 51
71 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 71 of 100, built on 165 ally heal + shield a minute and 165 heals + shields a minute. Damage trails at 33, with 9% team damage share.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.