Playstyle
23 games
Playstyle radar
23 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
57
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Frontline
Damage soaked and mitigated for the team
71
of 100
Utility
Healing, shielding and lockdown for allies
22
of 100
Mechanics
Skillshots landed and dodged, casting tempo
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
7.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Damage mitigated / min
1992 vs 1333
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 71 of 100, built on 1992 damage mitigated a minute and 22% damage taken share. Utility trails at 22, with 3 ally heal + shield a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.53, in your losses 0.72 · 11W 12L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 22%, in your losses 28% · 11W 12L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.9, in your losses 6.7 · 11W 12L