Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.12 vs 0.21
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 67% of games, the other half 32%.
Time spent dead
6% vs 10%
98 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 64% of games, the other half 36%.
CS at 10 min
67.8 vs 60.9
81 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 76 of 100, built on 0.15 deaths a minute and 8% time spent dead. Objectives trails at 41, with 407 objective damage a minute.
Among bot laners
Gold bot laners with above-median epic monsters a game win 76% of games; below it, 32%.