Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.7 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.72 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.6 vs 0.7
100 of 100 against Kled players, and it matters: the better half of Kled mid laners wins 77% of games, the other half 43%.
Deaths / min
0.12 vs 0.21
100 of 100 against Kled players, and it matters: the better half of Kled mid laners wins 74% of games, the other half 31%.
Time spent dead
6% vs 11%
98 of 100 against Kled players, and it matters: the better half of Kled mid laners wins 71% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 87 of 100, built on 0.12 deaths a minute and 6% time spent dead. Vision trails at 40, with 1.4 wards cleared a game.
Among mid laners
Kled mid laners with above-median CS a minute win 59% of games; below it, 45%.
Kled mid laners with above-median vision score a minute win 57% of games; below it, 48%.