Playstyle radar
25 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
25 gamesObjectivesStart here
Turret plates / game
5.2 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
740 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
383 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
8% vs 11%
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Epic monsters / game
1.3 vs 0.9
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Vision score / min
0.90 vs 0.72
77 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 8% time spent dead and 0.19 deaths a minute. Damage trails at 29, with 672 damage a minute.
Among mid laners
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.