Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
310 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.0 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.16 vs 0.22
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
9% vs 12%
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Kill participation
43% vs 35%
88 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 74 of 100, built on 9% time spent dead and 0.17 deaths a minute. Vision trails at 28, with 0.1 control wards a game.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.