Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
67 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Control wards / game
8.1 vs 5.5
74 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Wards cleared / game
9.2 vs 7.5
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 53 of 100, built on 6.0 control wards a game and 7.2 wards cleared a game. Objectives trails at 30, with 0.9 epic monsters a game.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.4, in your losses 0.7 · 198W 202L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 167, in your losses 95 · 189W 197L