Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
21 gamesAggressionStart here
Solo kills / game
1.8 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
746 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.17 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 67 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 26, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.