Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
1.5 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.0 vs 0.7
72 of 100 against Jax players, and it matters: the better half of Jax top laners wins 69% of games, the other half 35%.
First blood rate
38% vs 13%
92 of 100 against Jax players, and it matters: the better half of Jax top laners wins 57% of games, the other half 49%.
Kill participation
42% vs 34%
86 of 100 against Jax players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 41 of 100, built on 1.5 epic monsters a game and 481 objective damage a minute. Survivability trails at 16, with 16% time spent dead.
Among top laners
Jax top laners with less time spent dead than the median win 65% of games; with more, 35%.
Jax top laners with above-median solo kills a game win 61% of games; below it, 41%.
Jax top laners with above-median CS a minute win 58% of games; below it, 42%.