Playstyle
52 games
Playstyle radar
52 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
32
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Frontline
Damage soaked and mitigated for the team
58
of 100
Utility
Healing, shielding and lockdown for allies
47
of 100
Mechanics
Skillshots landed and dodged, casting tempo
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
52 gamesAggressionStart here
Kills / min
0.44 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.02 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, frontline leads at 58 of 100, built on 21% damage taken share and 1517 damage mitigated a minute. Aggression trails at 32, with 1.02 multikills a game.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.44, in your losses 0.44 · 27W 25L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 0.89, in your losses 1.16 · 27W 25L