Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
22 gamesAggressionStart here
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.6 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
405 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
9% vs 11%
76 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Deaths / min
0.17 vs 0.21
76 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 70 of 100, built on 0.16 deaths a minute and 9% time spent dead. Aggression trails at 32, with 0% first blood rate.
Among mid laners
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.
In your wins 0.22, in your losses 0.13 · 12W 10L
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 1.8, in your losses 1.6 · 12W 10L
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
In your wins 424, in your losses 373 · 12W 10L