Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
4.6 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Utility
Ally heal + shield / min
78 vs 145 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
First blood rate
12% vs 4%
74 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 56 of 100, built on 8% time spent dead and 0.20 deaths a minute. Utility trails at 34, with 64 ally heal + shield a minute.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.9, in your losses 0.6 · 10W 11L
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 10.0, in your losses 1.9 · 10W 11L
Emerald supports with above-median ally heal + shield a minute win 51% of games; below it, 47%.
In your wins 86, in your losses 44 · 10W 11L