Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
56
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Frontline
Damage soaked and mitigated for the team
24
of 100
Utility
Healing, shielding and lockdown for allies
54
of 100
Mechanics
Skillshots landed and dodged, casting tempo
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Time spent dead
18% vs 23%
83 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.48 vs 0.56
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Skillshots hit / min
3.8 vs 2.2
89 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 76 of 100, built on 18% time spent dead and 0.48 deaths a minute. Frontline trails at 24, with 17% damage taken share.
Among ARAM players