Playstyle
23 games
Playstyle radar
23 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
23 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.8 vs 3.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.03 vs 2.29 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
First blood rate
19% vs 5%
96 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: survivability peaks at 48 while vision sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
In your wins 9%, in your losses 12% · 12W 11L
Silver supports with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.6, in your losses 0.8 · 12W 11L
Silver supports with above-median vision score a minute win 54% of games; below it, 44%.
In your wins 1.64, in your losses 1.60 · 12W 11L