Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
68
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Frontline
Damage soaked and mitigated for the team
55
of 100
Utility
Healing, shielding and lockdown for allies
32
of 100
Mechanics
Skillshots landed and dodged, casting tempo
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.69 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
28% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Damage / min
1941 vs 1513
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kills / min
0.76 vs 0.56
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Ability casts / min
12.5 vs 9.6
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 77 of 100, built on 1941 damage a minute and 24% team damage share. Survivability trails at 17, with 0.69 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.64, in your losses 0.73 · 10W 15L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 25%, in your losses 29% · 10W 15L