Playstyle
15 games
Playstyle radar
15 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
15 gamesFarmingStart here
CS / min
5.8 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
54.3 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.7 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Deaths / min
0.14 vs 0.22
97 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Solo kills / game
5.2 vs 2.3
100 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 63 of 100, built on 23% team damage share and 749 damage a minute. Farming trails at 20, with 4.7 CS a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
top laners with above-median control wards a game win 54% of games; below it, 48%.