Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
84
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Frontline
Damage soaked and mitigated for the team
63
of 100
Utility
Healing, shielding and lockdown for allies
24
of 100
Mechanics
Skillshots landed and dodged, casting tempo
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
0
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.85 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
31% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Kills / min
0.95 vs 0.56
98 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
2136 vs 1513
97 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
4.25 vs 2.00
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 88 of 100, built on 2136 damage a minute and 25% team damage share. Survivability trails at 0, with 31% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.