Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.3 vs 2.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.35 vs 0.19
100 of 100 against Poppy players, and it matters: the better half of Poppy junglers wins 62% of games, the other half 37%.
Gold / min
463 vs 405
100 of 100 against Poppy players, and it matters: the better half of Poppy junglers wins 72% of games, the other half 28%.
CS / min
6.7 vs 6.1
88 of 100 against Poppy players, and it matters: the better half of Poppy junglers wins 64% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 67 of 100, built on 845 damage a minute and 20% team damage share. Survivability trails at 34, with 0.22 deaths a minute.
Among junglers
Poppy junglers with fewer deaths a minute than the median win 74% of games; with more, 25%.
Poppy junglers with less time spent dead than the median win 71% of games; with more, 28%.
Poppy junglers with above-median control wards a game win 52% of games; below it, 48%.