Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.2 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
12.3 vs 8.6
91 of 100 against Mel players, and it matters: the better half of Mel bot laners wins 75% of games, the other half 21%.
Objective damage / min
425 vs 323
80 of 100 against Mel players, and it matters: the better half of Mel bot laners wins 75% of games, the other half 20%.
Solo kills / game
1.9 vs 1.0
80 of 100 against Mel players, and it matters: the better half of Mel bot laners wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 65 of 100, built on 596 objective damage a minute and 11.1 turret plates a game. Survivability trails at 28, with 0.28 deaths a minute.
Among bot laners
Mel bot laners with above-median CS a minute win 53% of games; below it, 42%.
Mel bot laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Mel bot laners with less time spent dead than the median win 64% of games; with more, 32%.