Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
1.7 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
0.9 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
14.4 vs 10.4
89 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Deaths / min
0.16 vs 0.21
79 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
Time spent dead
9% vs 11%
76 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 72 of 100, built on 0.15 deaths a minute and 8% time spent dead. Damage trails at 37, with 20% team damage share.
Among top laners
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.