Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
49
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Frontline
Damage soaked and mitigated for the team
85
of 100
Utility
Healing, shielding and lockdown for allies
61
of 100
Mechanics
Skillshots landed and dodged, casting tempo
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
10 gamesMechanicsStart here
Ability casts / min
7.2 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Damage
Damage / min
1394 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
1.50 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Damage taken share
25% vs 20%
92 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2067 vs 1333
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 85 of 100, built on 25% damage taken share and 2067 damage mitigated a minute. Mechanics trails at 24, with 7.2 ability casts a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.