Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
73
of 100
Damage
Damage per minute and share of the duo's damage
97
of 100
Frontline
Damage soaked and mitigated for the duo
31
of 100
Utility
Healing and shielding for the duo
86
of 100
Control
Crowd control uptime and immobilizations
33
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
17.9 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
2324 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Mechanics
Skillshots dodged / min
3.1 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Strengths
Damage / min
2321 vs 1552
99 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
15% vs 11%
95 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, damage leads at 97 of 100, built on 2321 damage a minute and 15% team damage share. Frontline trails at 31, with 9% damage taken share.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.