Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Frontline
Damage soaked and mitigated for the team
44
of 100
Utility
Healing, shielding and lockdown for allies
71
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
60 gamesDamageStart here
Damage / min
1378 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.3 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Strengths
Heals + shields / min
164 vs 31
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
164 vs 31
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 71 of 100, built on 164 heals + shields a minute and 164 ally heal + shield a minute. Damage trails at 38, with 1378 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1284, in your losses 1412 · 33W 34L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
This season, in your wins 8.3, in your losses 8.2 · 33W 34L