Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
15 gamesAggressionStart here
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Turret plates / game
7.3 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
411 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Solo kills / game
3.5 vs 2.2
78 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 61% of games, the other half 42%.
Team damage share
26% vs 24%
72 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 59 of 100, built on 26% team damage share and 929 damage a minute. Objectives trails at 36, with 323 objective damage a minute.
Among mid laners
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.