Playstyle radar
16 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
7
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
First blood rate
13% vs 0%
76 of 100 against Emerald Syndra players, and it matters: the better half of Syndra mid laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 54 of 100, built on 844 damage a minute and 23% team damage share. Survivability trails at 6, with 17% time spent dead.
Among mid laners
Syndra mid laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Syndra mid laners with less time spent dead than the median win 65% of games; with more, 35%.
Syndra mid laners with above-median epic monsters a game win 78% of games; below it, 41%.