Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.53 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.49 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Damage / min
1411 vs 860
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Gold / min
537 vs 426
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 74 of 100, built on 76.6 CS at 10 min and 528 gold a minute. Vision trails at 22, with 0.0 control wards a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.