Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
10 gamesDamageStart here
Damage / min
662 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.4 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 61 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 22, with 652 damage a minute.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.