Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season162 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.3 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
799 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
2.0 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Objective damage / min
535 vs 312
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 79 of 100, built on 1.8 epic monsters a game and 514 objective damage a minute. Vision trails at 34, with 0.0 control wards a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
This season, in your wins 2.2, in your losses 1.1 · 79W 83L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
This season, in your wins 885, in your losses 691 · 79W 83L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
This season, in your wins 0.0, in your losses 0.0 · 79W 83L