Playstyle
31 games
Playstyle radar
31 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
7
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
31 gamesVisionStart here
Vision score / min
1.80 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kill participation
50% vs 58% typical
Be at every fight your team takes; a support's value is presence.
Utility
Heals + shields / min
198 vs 235 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Deaths / min
0.14 vs 0.19
78 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 69% of games, the other half 32%.
Ally saves / game
2.00 vs 1.23
76 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 56% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 90 of 100, built on 0.14 deaths a minute and 6% time spent dead. Damage trails at 7, with 7% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Lulu supports with above-median vision score a minute win 56% of games; below it, 45%.
In your wins 1.99, in your losses 1.79 · 11W 20L
Lulu supports with above-median kill participation win 56% of games; below it, 44%.
In your wins 55%, in your losses 47% · 11W 20L
Lulu supports with above-median heals + shields a minute win 60% of games; below it, 40%.
In your wins 259, in your losses 172 · 11W 20L