Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
9
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
90
of 100
What to work on
14 gamesFarmingStart here
CS / min
5.8 vs 7.5 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
47.3 vs 61.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
6.6 vs 7.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.1
100 of 100 against Xerath players, and it matters: the better half of Xerath bot laners wins 77% of games, the other half 39%.
Time spent dead
4% vs 8%
100 of 100 against Xerath players, and it matters: the better half of Xerath bot laners wins 67% of games, the other half 36%.
Deaths / min
0.09 vs 0.17
100 of 100 against Xerath players, and it matters: the better half of Xerath bot laners wins 69% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 90 of 100, built on 4% time spent dead and 0.10 deaths a minute. Farming trails at 9, with 5.8 CS a minute.
Among bot laners
Xerath bot laners with above-median CS a minute win 57% of games; below it, 46%.
Xerath bot laners with above-median CS at 10 min win 55% of games; below it, 48%.
Xerath bot laners with above-median turret plates a game win 82% of games; below it, 27%.