Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
1.6 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.87 vs 1.00 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
462 vs 480 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
First blood rate
14% vs 5%
72 of 100 against Rengar players, and it matters: the better half of Rengar junglers wins 61% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among junglers: objectives peaks at 49 while damage sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Rengar junglers with above-median solo kills a game win 62% of games; below it, 41%.
Rengar junglers with above-median vision score a minute win 56% of games; below it, 42%.
Rengar junglers with above-median gold a minute win 71% of games; below it, 27%.