Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
14 gamesAggressionStart here
Kills / min
0.11 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.6 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
694 vs 816 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Time spent dead
9% vs 11%
75 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 50 of 100, built on 730 damage a minute and 19% team damage share. Objectives trails at 31, with 1.1 epic monsters a game.
Among top laners
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.