Playstyle
25 games
Playstyle radar
25 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
25 gamesVisionStart here
Vision score / min
2.22 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.3 vs 6.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
1.8 vs 1.0
87 of 100 against Blitzcrank players, and it matters: the better half of Blitzcrank supports wins 76% of games, the other half 41%.
Objective damage / min
80 vs 46
76 of 100 against Blitzcrank players, and it matters: the better half of Blitzcrank supports wins 71% of games, the other half 32%.
Deaths / min
0.18 vs 0.22
71 of 100 against Blitzcrank players, and it matters: the better half of Blitzcrank supports wins 69% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 63 of 100, built on 2.0 epic monsters a game and 6.6 turret plates a game. Vision trails at 24, with 3.8 wards cleared a game.
Among supports
Blitzcrank supports with above-median vision score a minute win 56% of games; below it, 47%.
Blitzcrank supports with above-median control wards a game win 55% of games; below it, 49%.