Playstyle radar
13 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
78
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
467 vs 412
91 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Turret plates / game
12.7 vs 10.2
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
CS / min
8.8 vs 7.1
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 76 of 100, built on 8.7 CS a minute and 50.2 CS at 10 min. Vision trails at 30, with 0.1 control wards a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.