Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
31
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
13 gamesUtilityStart here
Ally heal + shield / min
77 vs 145 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
77 vs 145 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Aggression
Kill participation
51% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Time spent dead
7% vs 9%
75 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.17 vs 0.22
73 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 72 of 100, built on 0.17 deaths a minute and 7% time spent dead. Damage trails at 33, with 9% team damage share.
Among supports
Emerald supports with above-median ally heal + shield a minute win 51% of games; below it, 47%.
Emerald supports with above-median heals + shields a minute win 51% of games; below it, 47%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.