Playstyle radar
27 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
32
of 100
Damage
Damage per minute and share of the duo's damage
23
of 100
Frontline
Damage soaked and mitigated for the duo
81
of 100
Utility
Healing and shielding for the duo
37
of 100
Control
Crowd control uptime and immobilizations
52
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
27 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1159 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
32 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage mitigated / min
3878 vs 2642
77 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage taken share
14% vs 11%
85 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 81 of 100, built on 14% damage taken share and 3878 damage mitigated a minute. Damage trails at 23, with 1159 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.