Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
54
of 100
Damage
Damage per minute and share of the duo's damage
7
of 100
Frontline
Damage soaked and mitigated for the duo
63
of 100
Utility
Healing and shielding for the duo
66
of 100
Control
Crowd control uptime and immobilizations
80
of 100
Mechanics
Skillshots landed and dodged
56
of 100
last 60season140 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
990 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Damage mitigated / min
4142 vs 2642
82 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
61.9 vs 33.6
90 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Top-2 rate
47% vs 33%
70 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 80 of 100, built on 61.9 immobilizations a game and 2.8 CC seconds a minute. Damage trails at 7, with 8% team damage share.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 1611, in your losses 527 · 68W 72L
Arena players with above-median team damage share win 41% of games; below it, 26%.
This season, in your wins 8%, in your losses 8% · 68W 72L